{"version":3,"file":"ButtonBase-BS-zxIUx.js","sources":["../../../node_modules/@babel/runtime/helpers/esm/assertThisInitialized.js","../../../node_modules/react-transition-group/esm/utils/ChildMapping.js","../../../node_modules/react-transition-group/esm/TransitionGroup.js","../../../node_modules/@mui/material/ButtonBase/Ripple.js","../../../node_modules/@mui/material/ButtonBase/touchRippleClasses.js","../../../node_modules/@mui/material/ButtonBase/TouchRipple.js","../../../node_modules/@mui/material/ButtonBase/buttonBaseClasses.js","../../../node_modules/@mui/material/ButtonBase/ButtonBase.js"],"sourcesContent":["function _assertThisInitialized(e) {\n if (void 0 === e) throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n return e;\n}\nexport { _assertThisInitialized as default };","import { Children, cloneElement, isValidElement } from 'react';\n/**\n * Given `this.props.children`, return an object mapping key to child.\n *\n * @param {*} children `this.props.children`\n * @return {object} Mapping of key to child\n */\n\nexport function getChildMapping(children, mapFn) {\n var mapper = function mapper(child) {\n return mapFn && isValidElement(child) ? mapFn(child) : child;\n };\n\n var result = Object.create(null);\n if (children) Children.map(children, function (c) {\n return c;\n }).forEach(function (child) {\n // run the map function here instead so that the key is the computed one\n result[child.key] = mapper(child);\n });\n return result;\n}\n/**\n * When you're adding or removing children some may be added or removed in the\n * same render pass. We want to show *both* since we want to simultaneously\n * animate elements in and out. This function takes a previous set of keys\n * and a new set of keys and merges them with its best guess of the correct\n * ordering. In the future we may expose some of the utilities in\n * ReactMultiChild to make this easy, but for now React itself does not\n * directly have this concept of the union of prevChildren and nextChildren\n * so we implement it here.\n *\n * @param {object} prev prev children as returned from\n * `ReactTransitionChildMapping.getChildMapping()`.\n * @param {object} next next children as returned from\n * `ReactTransitionChildMapping.getChildMapping()`.\n * @return {object} a key set that contains all keys in `prev` and all keys\n * in `next` in a reasonable order.\n */\n\nexport function mergeChildMappings(prev, next) {\n prev = prev || {};\n next = next || {};\n\n function getValueForKey(key) {\n return key in next ? next[key] : prev[key];\n } // For each key of `next`, the list of keys to insert before that key in\n // the combined list\n\n\n var nextKeysPending = Object.create(null);\n var pendingKeys = [];\n\n for (var prevKey in prev) {\n if (prevKey in next) {\n if (pendingKeys.length) {\n nextKeysPending[prevKey] = pendingKeys;\n pendingKeys = [];\n }\n } else {\n pendingKeys.push(prevKey);\n }\n }\n\n var i;\n var childMapping = {};\n\n for (var nextKey in next) {\n if (nextKeysPending[nextKey]) {\n for (i = 0; i < nextKeysPending[nextKey].length; i++) {\n var pendingNextKey = nextKeysPending[nextKey][i];\n childMapping[nextKeysPending[nextKey][i]] = getValueForKey(pendingNextKey);\n }\n }\n\n childMapping[nextKey] = getValueForKey(nextKey);\n } // Finally, add the keys which didn't appear before any key in `next`\n\n\n for (i = 0; i < pendingKeys.length; i++) {\n childMapping[pendingKeys[i]] = getValueForKey(pendingKeys[i]);\n }\n\n return childMapping;\n}\n\nfunction getProp(child, prop, props) {\n return props[prop] != null ? props[prop] : child.props[prop];\n}\n\nexport function getInitialChildMapping(props, onExited) {\n return getChildMapping(props.children, function (child) {\n return cloneElement(child, {\n onExited: onExited.bind(null, child),\n in: true,\n appear: getProp(child, 'appear', props),\n enter: getProp(child, 'enter', props),\n exit: getProp(child, 'exit', props)\n });\n });\n}\nexport function getNextChildMapping(nextProps, prevChildMapping, onExited) {\n var nextChildMapping = getChildMapping(nextProps.children);\n var children = mergeChildMappings(prevChildMapping, nextChildMapping);\n Object.keys(children).forEach(function (key) {\n var child = children[key];\n if (!isValidElement(child)) return;\n var hasPrev = (key in prevChildMapping);\n var hasNext = (key in nextChildMapping);\n var prevChild = prevChildMapping[key];\n var isLeaving = isValidElement(prevChild) && !prevChild.props.in; // item is new (entering)\n\n if (hasNext && (!hasPrev || isLeaving)) {\n // console.log('entering', key)\n children[key] = cloneElement(child, {\n onExited: onExited.bind(null, child),\n in: true,\n exit: getProp(child, 'exit', nextProps),\n enter: getProp(child, 'enter', nextProps)\n });\n } else if (!hasNext && hasPrev && !isLeaving) {\n // item is old (exiting)\n // console.log('leaving', key)\n children[key] = cloneElement(child, {\n in: false\n });\n } else if (hasNext && hasPrev && isValidElement(prevChild)) {\n // item hasn't changed transition states\n // copy over the last transition props;\n // console.log('unchanged', key)\n children[key] = cloneElement(child, {\n onExited: onExited.bind(null, child),\n in: prevChild.props.in,\n exit: getProp(child, 'exit', nextProps),\n enter: getProp(child, 'enter', nextProps)\n });\n }\n });\n return children;\n}","import _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _assertThisInitialized from \"@babel/runtime/helpers/esm/assertThisInitialized\";\nimport _inheritsLoose from \"@babel/runtime/helpers/esm/inheritsLoose\";\nimport PropTypes from 'prop-types';\nimport React from 'react';\nimport TransitionGroupContext from './TransitionGroupContext';\nimport { getChildMapping, getInitialChildMapping, getNextChildMapping } from './utils/ChildMapping';\n\nvar values = Object.values || function (obj) {\n return Object.keys(obj).map(function (k) {\n return obj[k];\n });\n};\n\nvar defaultProps = {\n component: 'div',\n childFactory: function childFactory(child) {\n return child;\n }\n};\n/**\n * The `` component manages a set of transition components\n * (`` and ``) in a list. Like with the transition\n * components, `` is a state machine for managing the mounting\n * and unmounting of components over time.\n *\n * Consider the example below. As items are removed or added to the TodoList the\n * `in` prop is toggled automatically by the ``.\n *\n * Note that `` does not define any animation behavior!\n * Exactly _how_ a list item animates is up to the individual transition\n * component. This means you can mix and match animations across different list\n * items.\n */\n\nvar TransitionGroup = /*#__PURE__*/function (_React$Component) {\n _inheritsLoose(TransitionGroup, _React$Component);\n\n function TransitionGroup(props, context) {\n var _this;\n\n _this = _React$Component.call(this, props, context) || this;\n\n var handleExited = _this.handleExited.bind(_assertThisInitialized(_this)); // Initial children should all be entering, dependent on appear\n\n\n _this.state = {\n contextValue: {\n isMounting: true\n },\n handleExited: handleExited,\n firstRender: true\n };\n return _this;\n }\n\n var _proto = TransitionGroup.prototype;\n\n _proto.componentDidMount = function componentDidMount() {\n this.mounted = true;\n this.setState({\n contextValue: {\n isMounting: false\n }\n });\n };\n\n _proto.componentWillUnmount = function componentWillUnmount() {\n this.mounted = false;\n };\n\n TransitionGroup.getDerivedStateFromProps = function getDerivedStateFromProps(nextProps, _ref) {\n var prevChildMapping = _ref.children,\n handleExited = _ref.handleExited,\n firstRender = _ref.firstRender;\n return {\n children: firstRender ? getInitialChildMapping(nextProps, handleExited) : getNextChildMapping(nextProps, prevChildMapping, handleExited),\n firstRender: false\n };\n } // node is `undefined` when user provided `nodeRef` prop\n ;\n\n _proto.handleExited = function handleExited(child, node) {\n var currentChildMapping = getChildMapping(this.props.children);\n if (child.key in currentChildMapping) return;\n\n if (child.props.onExited) {\n child.props.onExited(node);\n }\n\n if (this.mounted) {\n this.setState(function (state) {\n var children = _extends({}, state.children);\n\n delete children[child.key];\n return {\n children: children\n };\n });\n }\n };\n\n _proto.render = function render() {\n var _this$props = this.props,\n Component = _this$props.component,\n childFactory = _this$props.childFactory,\n props = _objectWithoutPropertiesLoose(_this$props, [\"component\", \"childFactory\"]);\n\n var contextValue = this.state.contextValue;\n var children = values(this.state.children).map(childFactory);\n delete props.appear;\n delete props.enter;\n delete props.exit;\n\n if (Component === null) {\n return /*#__PURE__*/React.createElement(TransitionGroupContext.Provider, {\n value: contextValue\n }, children);\n }\n\n return /*#__PURE__*/React.createElement(TransitionGroupContext.Provider, {\n value: contextValue\n }, /*#__PURE__*/React.createElement(Component, props, children));\n };\n\n return TransitionGroup;\n}(React.Component);\n\nTransitionGroup.propTypes = process.env.NODE_ENV !== \"production\" ? {\n /**\n * `` renders a `
` by default. You can change this\n * behavior by providing a `component` prop.\n * If you use React v16+ and would like to avoid a wrapping `
` element\n * you can pass in `component={null}`. This is useful if the wrapping div\n * borks your css styles.\n */\n component: PropTypes.any,\n\n /**\n * A set of `` components, that are toggled `in` and out as they\n * leave. the `` will inject specific transition props, so\n * remember to spread them through if you are wrapping the `` as\n * with our `` example.\n *\n * While this component is meant for multiple `Transition` or `CSSTransition`\n * children, sometimes you may want to have a single transition child with\n * content that you want to be transitioned out and in when you change it\n * (e.g. routes, images etc.) In that case you can change the `key` prop of\n * the transition child as you change its content, this will cause\n * `TransitionGroup` to transition the child out and back in.\n */\n children: PropTypes.node,\n\n /**\n * A convenience prop that enables or disables appear animations\n * for all children. Note that specifying this will override any defaults set\n * on individual children Transitions.\n */\n appear: PropTypes.bool,\n\n /**\n * A convenience prop that enables or disables enter animations\n * for all children. Note that specifying this will override any defaults set\n * on individual children Transitions.\n */\n enter: PropTypes.bool,\n\n /**\n * A convenience prop that enables or disables exit animations\n * for all children. Note that specifying this will override any defaults set\n * on individual children Transitions.\n */\n exit: PropTypes.bool,\n\n /**\n * You may need to apply reactive updates to a child as it is exiting.\n * This is generally done by using `cloneElement` however in the case of an exiting\n * child the element has already been removed and not accessible to the consumer.\n *\n * If you do need to update a child as it leaves you can provide a `childFactory`\n * to wrap every child, even the ones that are leaving.\n *\n * @type Function(child: ReactElement) -> ReactElement\n */\n childFactory: PropTypes.func\n} : {};\nTransitionGroup.defaultProps = defaultProps;\nexport default TransitionGroup;","'use client';\n\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\n\n/**\n * @ignore - internal component.\n */\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nfunction Ripple(props) {\n const {\n className,\n classes,\n pulsate = false,\n rippleX,\n rippleY,\n rippleSize,\n in: inProp,\n onExited,\n timeout\n } = props;\n const [leaving, setLeaving] = React.useState(false);\n const rippleClassName = clsx(className, classes.ripple, classes.rippleVisible, pulsate && classes.ripplePulsate);\n const rippleStyles = {\n width: rippleSize,\n height: rippleSize,\n top: -(rippleSize / 2) + rippleY,\n left: -(rippleSize / 2) + rippleX\n };\n const childClassName = clsx(classes.child, leaving && classes.childLeaving, pulsate && classes.childPulsate);\n if (!inProp && !leaving) {\n setLeaving(true);\n }\n React.useEffect(() => {\n if (!inProp && onExited != null) {\n // react-transition-group#onExited\n const timeoutId = setTimeout(onExited, timeout);\n return () => {\n clearTimeout(timeoutId);\n };\n }\n return undefined;\n }, [onExited, inProp, timeout]);\n return /*#__PURE__*/_jsx(\"span\", {\n className: rippleClassName,\n style: rippleStyles,\n children: /*#__PURE__*/_jsx(\"span\", {\n className: childClassName\n })\n });\n}\nprocess.env.NODE_ENV !== \"production\" ? Ripple.propTypes = {\n /**\n * Override or extend the styles applied to the component.\n */\n classes: PropTypes.object.isRequired,\n className: PropTypes.string,\n /**\n * @ignore - injected from TransitionGroup\n */\n in: PropTypes.bool,\n /**\n * @ignore - injected from TransitionGroup\n */\n onExited: PropTypes.func,\n /**\n * If `true`, the ripple pulsates, typically indicating the keyboard focus state of an element.\n */\n pulsate: PropTypes.bool,\n /**\n * Diameter of the ripple.\n */\n rippleSize: PropTypes.number,\n /**\n * Horizontal position of the ripple center.\n */\n rippleX: PropTypes.number,\n /**\n * Vertical position of the ripple center.\n */\n rippleY: PropTypes.number,\n /**\n * exit delay\n */\n timeout: PropTypes.number.isRequired\n} : void 0;\nexport default Ripple;","import generateUtilityClasses from '@mui/utils/generateUtilityClasses';\nimport generateUtilityClass from '@mui/utils/generateUtilityClass';\nexport function getTouchRippleUtilityClass(slot) {\n return generateUtilityClass('MuiTouchRipple', slot);\n}\nconst touchRippleClasses = generateUtilityClasses('MuiTouchRipple', ['root', 'ripple', 'rippleVisible', 'ripplePulsate', 'child', 'childLeaving', 'childPulsate']);\nexport default touchRippleClasses;","'use client';\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"center\", \"classes\", \"className\"];\nlet _ = t => t,\n _t,\n _t2,\n _t3,\n _t4;\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport { TransitionGroup } from 'react-transition-group';\nimport clsx from 'clsx';\nimport { keyframes } from '@mui/system';\nimport useTimeout from '@mui/utils/useTimeout';\nimport styled from '../styles/styled';\nimport { useDefaultProps } from '../DefaultPropsProvider';\nimport Ripple from './Ripple';\nimport touchRippleClasses from './touchRippleClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nconst DURATION = 550;\nexport const DELAY_RIPPLE = 80;\nconst enterKeyframe = keyframes(_t || (_t = _`\n 0% {\n transform: scale(0);\n opacity: 0.1;\n }\n\n 100% {\n transform: scale(1);\n opacity: 0.3;\n }\n`));\nconst exitKeyframe = keyframes(_t2 || (_t2 = _`\n 0% {\n opacity: 1;\n }\n\n 100% {\n opacity: 0;\n }\n`));\nconst pulsateKeyframe = keyframes(_t3 || (_t3 = _`\n 0% {\n transform: scale(1);\n }\n\n 50% {\n transform: scale(0.92);\n }\n\n 100% {\n transform: scale(1);\n }\n`));\nexport const TouchRippleRoot = styled('span', {\n name: 'MuiTouchRipple',\n slot: 'Root'\n})({\n overflow: 'hidden',\n pointerEvents: 'none',\n position: 'absolute',\n zIndex: 0,\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n borderRadius: 'inherit'\n});\n\n// This `styled()` function invokes keyframes. `styled-components` only supports keyframes\n// in string templates. Do not convert these styles in JS object as it will break.\nexport const TouchRippleRipple = styled(Ripple, {\n name: 'MuiTouchRipple',\n slot: 'Ripple'\n})(_t4 || (_t4 = _`\n opacity: 0;\n position: absolute;\n\n &.${0} {\n opacity: 0.3;\n transform: scale(1);\n animation-name: ${0};\n animation-duration: ${0}ms;\n animation-timing-function: ${0};\n }\n\n &.${0} {\n animation-duration: ${0}ms;\n }\n\n & .${0} {\n opacity: 1;\n display: block;\n width: 100%;\n height: 100%;\n border-radius: 50%;\n background-color: currentColor;\n }\n\n & .${0} {\n opacity: 0;\n animation-name: ${0};\n animation-duration: ${0}ms;\n animation-timing-function: ${0};\n }\n\n & .${0} {\n position: absolute;\n /* @noflip */\n left: 0px;\n top: 0;\n animation-name: ${0};\n animation-duration: 2500ms;\n animation-timing-function: ${0};\n animation-iteration-count: infinite;\n animation-delay: 200ms;\n }\n`), touchRippleClasses.rippleVisible, enterKeyframe, DURATION, ({\n theme\n}) => theme.transitions.easing.easeInOut, touchRippleClasses.ripplePulsate, ({\n theme\n}) => theme.transitions.duration.shorter, touchRippleClasses.child, touchRippleClasses.childLeaving, exitKeyframe, DURATION, ({\n theme\n}) => theme.transitions.easing.easeInOut, touchRippleClasses.childPulsate, pulsateKeyframe, ({\n theme\n}) => theme.transitions.easing.easeInOut);\n\n/**\n * @ignore - internal component.\n *\n * TODO v5: Make private\n */\nconst TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(inProps, ref) {\n const props = useDefaultProps({\n props: inProps,\n name: 'MuiTouchRipple'\n });\n const {\n center: centerProp = false,\n classes = {},\n className\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const [ripples, setRipples] = React.useState([]);\n const nextKey = React.useRef(0);\n const rippleCallback = React.useRef(null);\n React.useEffect(() => {\n if (rippleCallback.current) {\n rippleCallback.current();\n rippleCallback.current = null;\n }\n }, [ripples]);\n\n // Used to filter out mouse emulated events on mobile.\n const ignoringMouseDown = React.useRef(false);\n // We use a timer in order to only show the ripples for touch \"click\" like events.\n // We don't want to display the ripple for touch scroll events.\n const startTimer = useTimeout();\n\n // This is the hook called once the previous timeout is ready.\n const startTimerCommit = React.useRef(null);\n const container = React.useRef(null);\n const startCommit = React.useCallback(params => {\n const {\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n } = params;\n setRipples(oldRipples => [...oldRipples, /*#__PURE__*/_jsx(TouchRippleRipple, {\n classes: {\n ripple: clsx(classes.ripple, touchRippleClasses.ripple),\n rippleVisible: clsx(classes.rippleVisible, touchRippleClasses.rippleVisible),\n ripplePulsate: clsx(classes.ripplePulsate, touchRippleClasses.ripplePulsate),\n child: clsx(classes.child, touchRippleClasses.child),\n childLeaving: clsx(classes.childLeaving, touchRippleClasses.childLeaving),\n childPulsate: clsx(classes.childPulsate, touchRippleClasses.childPulsate)\n },\n timeout: DURATION,\n pulsate: pulsate,\n rippleX: rippleX,\n rippleY: rippleY,\n rippleSize: rippleSize\n }, nextKey.current)]);\n nextKey.current += 1;\n rippleCallback.current = cb;\n }, [classes]);\n const start = React.useCallback((event = {}, options = {}, cb = () => {}) => {\n const {\n pulsate = false,\n center = centerProp || options.pulsate,\n fakeElement = false // For test purposes\n } = options;\n if ((event == null ? void 0 : event.type) === 'mousedown' && ignoringMouseDown.current) {\n ignoringMouseDown.current = false;\n return;\n }\n if ((event == null ? void 0 : event.type) === 'touchstart') {\n ignoringMouseDown.current = true;\n }\n const element = fakeElement ? null : container.current;\n const rect = element ? element.getBoundingClientRect() : {\n width: 0,\n height: 0,\n left: 0,\n top: 0\n };\n\n // Get the size of the ripple\n let rippleX;\n let rippleY;\n let rippleSize;\n if (center || event === undefined || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {\n rippleX = Math.round(rect.width / 2);\n rippleY = Math.round(rect.height / 2);\n } else {\n const {\n clientX,\n clientY\n } = event.touches && event.touches.length > 0 ? event.touches[0] : event;\n rippleX = Math.round(clientX - rect.left);\n rippleY = Math.round(clientY - rect.top);\n }\n if (center) {\n rippleSize = Math.sqrt((2 * rect.width ** 2 + rect.height ** 2) / 3);\n\n // For some reason the animation is broken on Mobile Chrome if the size is even.\n if (rippleSize % 2 === 0) {\n rippleSize += 1;\n }\n } else {\n const sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;\n const sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;\n rippleSize = Math.sqrt(sizeX ** 2 + sizeY ** 2);\n }\n\n // Touche devices\n if (event != null && event.touches) {\n // check that this isn't another touchstart due to multitouch\n // otherwise we will only clear a single timer when unmounting while two\n // are running\n if (startTimerCommit.current === null) {\n // Prepare the ripple effect.\n startTimerCommit.current = () => {\n startCommit({\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n });\n };\n // Delay the execution of the ripple effect.\n // We have to make a tradeoff with this delay value.\n startTimer.start(DELAY_RIPPLE, () => {\n if (startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n }\n });\n }\n } else {\n startCommit({\n pulsate,\n rippleX,\n rippleY,\n rippleSize,\n cb\n });\n }\n }, [centerProp, startCommit, startTimer]);\n const pulsate = React.useCallback(() => {\n start({}, {\n pulsate: true\n });\n }, [start]);\n const stop = React.useCallback((event, cb) => {\n startTimer.clear();\n\n // The touch interaction occurs too quickly.\n // We still want to show ripple effect.\n if ((event == null ? void 0 : event.type) === 'touchend' && startTimerCommit.current) {\n startTimerCommit.current();\n startTimerCommit.current = null;\n startTimer.start(0, () => {\n stop(event, cb);\n });\n return;\n }\n startTimerCommit.current = null;\n setRipples(oldRipples => {\n if (oldRipples.length > 0) {\n return oldRipples.slice(1);\n }\n return oldRipples;\n });\n rippleCallback.current = cb;\n }, [startTimer]);\n React.useImperativeHandle(ref, () => ({\n pulsate,\n start,\n stop\n }), [pulsate, start, stop]);\n return /*#__PURE__*/_jsx(TouchRippleRoot, _extends({\n className: clsx(touchRippleClasses.root, classes.root, className),\n ref: container\n }, other, {\n children: /*#__PURE__*/_jsx(TransitionGroup, {\n component: null,\n exit: true,\n children: ripples\n })\n }));\n});\nprocess.env.NODE_ENV !== \"production\" ? TouchRipple.propTypes = {\n /**\n * If `true`, the ripple starts at the center of the component\n * rather than at the point of interaction.\n */\n center: PropTypes.bool,\n /**\n * Override or extend the styles applied to the component.\n */\n classes: PropTypes.object,\n /**\n * @ignore\n */\n className: PropTypes.string\n} : void 0;\nexport default TouchRipple;","import generateUtilityClasses from '@mui/utils/generateUtilityClasses';\nimport generateUtilityClass from '@mui/utils/generateUtilityClass';\nexport function getButtonBaseUtilityClass(slot) {\n return generateUtilityClass('MuiButtonBase', slot);\n}\nconst buttonBaseClasses = generateUtilityClasses('MuiButtonBase', ['root', 'disabled', 'focusVisible']);\nexport default buttonBaseClasses;","'use client';\n\nimport _extends from \"@babel/runtime/helpers/esm/extends\";\nimport _objectWithoutPropertiesLoose from \"@babel/runtime/helpers/esm/objectWithoutPropertiesLoose\";\nconst _excluded = [\"action\", \"centerRipple\", \"children\", \"className\", \"component\", \"disabled\", \"disableRipple\", \"disableTouchRipple\", \"focusRipple\", \"focusVisibleClassName\", \"LinkComponent\", \"onBlur\", \"onClick\", \"onContextMenu\", \"onDragLeave\", \"onFocus\", \"onFocusVisible\", \"onKeyDown\", \"onKeyUp\", \"onMouseDown\", \"onMouseLeave\", \"onMouseUp\", \"onTouchEnd\", \"onTouchMove\", \"onTouchStart\", \"tabIndex\", \"TouchRippleProps\", \"touchRippleRef\", \"type\"];\nimport * as React from 'react';\nimport PropTypes from 'prop-types';\nimport clsx from 'clsx';\nimport refType from '@mui/utils/refType';\nimport elementTypeAcceptingRef from '@mui/utils/elementTypeAcceptingRef';\nimport composeClasses from '@mui/utils/composeClasses';\nimport styled from '../styles/styled';\nimport { useDefaultProps } from '../DefaultPropsProvider';\nimport useForkRef from '../utils/useForkRef';\nimport useEventCallback from '../utils/useEventCallback';\nimport useIsFocusVisible from '../utils/useIsFocusVisible';\nimport TouchRipple from './TouchRipple';\nimport buttonBaseClasses, { getButtonBaseUtilityClass } from './buttonBaseClasses';\nimport { jsx as _jsx } from \"react/jsx-runtime\";\nimport { jsxs as _jsxs } from \"react/jsx-runtime\";\nconst useUtilityClasses = ownerState => {\n const {\n disabled,\n focusVisible,\n focusVisibleClassName,\n classes\n } = ownerState;\n const slots = {\n root: ['root', disabled && 'disabled', focusVisible && 'focusVisible']\n };\n const composedClasses = composeClasses(slots, getButtonBaseUtilityClass, classes);\n if (focusVisible && focusVisibleClassName) {\n composedClasses.root += ` ${focusVisibleClassName}`;\n }\n return composedClasses;\n};\nexport const ButtonBaseRoot = styled('button', {\n name: 'MuiButtonBase',\n slot: 'Root',\n overridesResolver: (props, styles) => styles.root\n})({\n display: 'inline-flex',\n alignItems: 'center',\n justifyContent: 'center',\n position: 'relative',\n boxSizing: 'border-box',\n WebkitTapHighlightColor: 'transparent',\n backgroundColor: 'transparent',\n // Reset default value\n // We disable the focus ring for mouse, touch and keyboard users.\n outline: 0,\n border: 0,\n margin: 0,\n // Remove the margin in Safari\n borderRadius: 0,\n padding: 0,\n // Remove the padding in Firefox\n cursor: 'pointer',\n userSelect: 'none',\n verticalAlign: 'middle',\n MozAppearance: 'none',\n // Reset\n WebkitAppearance: 'none',\n // Reset\n textDecoration: 'none',\n // So we take precedent over the style of a native element.\n color: 'inherit',\n '&::-moz-focus-inner': {\n borderStyle: 'none' // Remove Firefox dotted outline.\n },\n [`&.${buttonBaseClasses.disabled}`]: {\n pointerEvents: 'none',\n // Disable link interactions\n cursor: 'default'\n },\n '@media print': {\n colorAdjust: 'exact'\n }\n});\n\n/**\n * `ButtonBase` contains as few styles as possible.\n * It aims to be a simple building block for creating a button.\n * It contains a load of style reset and some focus/ripple logic.\n */\nconst ButtonBase = /*#__PURE__*/React.forwardRef(function ButtonBase(inProps, ref) {\n const props = useDefaultProps({\n props: inProps,\n name: 'MuiButtonBase'\n });\n const {\n action,\n centerRipple = false,\n children,\n className,\n component = 'button',\n disabled = false,\n disableRipple = false,\n disableTouchRipple = false,\n focusRipple = false,\n LinkComponent = 'a',\n onBlur,\n onClick,\n onContextMenu,\n onDragLeave,\n onFocus,\n onFocusVisible,\n onKeyDown,\n onKeyUp,\n onMouseDown,\n onMouseLeave,\n onMouseUp,\n onTouchEnd,\n onTouchMove,\n onTouchStart,\n tabIndex = 0,\n TouchRippleProps,\n touchRippleRef,\n type\n } = props,\n other = _objectWithoutPropertiesLoose(props, _excluded);\n const buttonRef = React.useRef(null);\n const rippleRef = React.useRef(null);\n const handleRippleRef = useForkRef(rippleRef, touchRippleRef);\n const {\n isFocusVisibleRef,\n onFocus: handleFocusVisible,\n onBlur: handleBlurVisible,\n ref: focusVisibleRef\n } = useIsFocusVisible();\n const [focusVisible, setFocusVisible] = React.useState(false);\n if (disabled && focusVisible) {\n setFocusVisible(false);\n }\n React.useImperativeHandle(action, () => ({\n focusVisible: () => {\n setFocusVisible(true);\n buttonRef.current.focus();\n }\n }), []);\n const [mountedState, setMountedState] = React.useState(false);\n React.useEffect(() => {\n setMountedState(true);\n }, []);\n const enableTouchRipple = mountedState && !disableRipple && !disabled;\n React.useEffect(() => {\n if (focusVisible && focusRipple && !disableRipple && mountedState) {\n rippleRef.current.pulsate();\n }\n }, [disableRipple, focusRipple, focusVisible, mountedState]);\n function useRippleHandler(rippleAction, eventCallback, skipRippleAction = disableTouchRipple) {\n return useEventCallback(event => {\n if (eventCallback) {\n eventCallback(event);\n }\n const ignore = skipRippleAction;\n if (!ignore && rippleRef.current) {\n rippleRef.current[rippleAction](event);\n }\n return true;\n });\n }\n const handleMouseDown = useRippleHandler('start', onMouseDown);\n const handleContextMenu = useRippleHandler('stop', onContextMenu);\n const handleDragLeave = useRippleHandler('stop', onDragLeave);\n const handleMouseUp = useRippleHandler('stop', onMouseUp);\n const handleMouseLeave = useRippleHandler('stop', event => {\n if (focusVisible) {\n event.preventDefault();\n }\n if (onMouseLeave) {\n onMouseLeave(event);\n }\n });\n const handleTouchStart = useRippleHandler('start', onTouchStart);\n const handleTouchEnd = useRippleHandler('stop', onTouchEnd);\n const handleTouchMove = useRippleHandler('stop', onTouchMove);\n const handleBlur = useRippleHandler('stop', event => {\n handleBlurVisible(event);\n if (isFocusVisibleRef.current === false) {\n setFocusVisible(false);\n }\n if (onBlur) {\n onBlur(event);\n }\n }, false);\n const handleFocus = useEventCallback(event => {\n // Fix for https://github.com/facebook/react/issues/7769\n if (!buttonRef.current) {\n buttonRef.current = event.currentTarget;\n }\n handleFocusVisible(event);\n if (isFocusVisibleRef.current === true) {\n setFocusVisible(true);\n if (onFocusVisible) {\n onFocusVisible(event);\n }\n }\n if (onFocus) {\n onFocus(event);\n }\n });\n const isNonNativeButton = () => {\n const button = buttonRef.current;\n return component && component !== 'button' && !(button.tagName === 'A' && button.href);\n };\n\n /**\n * IE11 shim for https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat\n */\n const keydownRef = React.useRef(false);\n const handleKeyDown = useEventCallback(event => {\n // Check if key is already down to avoid repeats being counted as multiple activations\n if (focusRipple && !keydownRef.current && focusVisible && rippleRef.current && event.key === ' ') {\n keydownRef.current = true;\n rippleRef.current.stop(event, () => {\n rippleRef.current.start(event);\n });\n }\n if (event.target === event.currentTarget && isNonNativeButton() && event.key === ' ') {\n event.preventDefault();\n }\n if (onKeyDown) {\n onKeyDown(event);\n }\n\n // Keyboard accessibility for non interactive elements\n if (event.target === event.currentTarget && isNonNativeButton() && event.key === 'Enter' && !disabled) {\n event.preventDefault();\n if (onClick) {\n onClick(event);\n }\n }\n });\n const handleKeyUp = useEventCallback(event => {\n // calling preventDefault in keyUp on a